I’ve been annoyed by this game feature for a long time and I’ve been wondering if it’s laziness or lack of imagination on the part of DEV’s as to why it still exists.
From what I remember, at least since Zelda: Ocarina of Time, tapping / pressing a button or joystick has functioned as a quick way to dodge enemy attacks. Is this what they call twitch-based combat LOL? Nowadays it passes for skill, or so I’ve been reading. With Guild Wars 2 on the horizon the growing trend is that the dodge button is now directly related to how well you play games.
Forget about the planning and strategy that goes into allocating stats, or using a particular method against the right opponent, or even equipping your character in the right armor / protection, or even battleground tactics, these are all things of the past.
What used to be major factors in battle apparently don’t count anymore. Guessed I missed the part where the internet became lag-less. Now we all have perfect internet connections so if you die or lose in a PVP match it’s now very simple, it’s because you don’t have enough skill, or the other guy has more “skillz” then you.
I can only hope the future of Esports is not all about the twitchy rabbit roly-poly with mad skillz rolling around on the floor “dodging” while really trying to get out of their opponents visual range. If you remember WOW or SWG you’ll also remember how most of the time every melee class from here to mount Olympus tried to run up on you, mainly to get inside of your character’s space in order to screw your targeting, or the desperate attempts to not get hit by jumping around. We can all rest easy, they’re replacing these ridiculous mechanics with EVERYONE rolling / strafe jumping.
Going back to single player games, I’m tired of rolling around and that being substituted for awesome dodging. Imagine if Neo had to roll around in the matrix.. mad skills? It would look pretty foolish. Not to say diving, rolling and strafe jumping don’t have a place in gaming, or cannot be turned into an element that is skill worthy. Max Payne was pretty awesome. But! When I look at Max Payne’s bullet time dodge then I look at Zelda or Fable, just rolling on through, there seems to be a difference. In either case I wouldn’t attribute those actions as skill.
If we want to talk about skill then why is every respectable ESport tournament hooked up over a LAN connection? Obviously if someone doesn’t have a good computer then there is nothing you can do about it, but were still in a steampunk world where the internet is fickle for most. Would you really want to compete for thousands of prize dollars based on your ISP’s connection stability? When you get down to it your internet connection speed is much more important then almost any other faction in online PVP.
In a nutshell I’m saying NO to it all. NO! Using a repatative dodge button is not fun longterm and involves a lot less “skill” then other forms of gameplay mechanics, like many other words, we’ve reduced the word skill to mean something much less. Perhaps in the future the unpopular idea of strategy will make a return.